This session will introduce participants to ways to incorporate role playing game (RPG) tropes and mechanics to in-class activities. The Marveloso Valley is a fictional valley on the central coast of Peru that was designed to teach students how archaeologists conduct their field research. A series of lab modules located in this space were made with each module focusing on a different aspect or methodology. These labs use concepts such as long-term continuity and non-playable characters (NPC’s) so that students appreciate how research is conducted. Beyond teaching methods, these labs also teach students how data is interpreted, as there are no “right answers” to the labs and students have to develop the best theories supported by the data.
The goal of this workshop is to introduce instructors to the mechanics of RPG’s and discuss how they can be incorporated into class activities. These types of activities provide for an engaging environment where collaborative learning experiences can aide in students ability to learn. Instructors adopt the role of Game Master (GM), and it is their role to facilitate students as they explore the module. Treating class activities as games allows students to pick up advanced concepts with greater ease. Participants will be given information on how to develop similar activities, what type of learning outcomes can be achieved from these activities as well as the role of the instructor in class.
Presented by: Christopher Milan (College of Liberal Arts and Social Sciences- Anthropology)
Friday, January 19 at 12:00pm to 2:00pm
DePaul Center Room 11013 Chicago, IL